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AI Insights · Timothy · January 2023

Top 5 Shoot'em Up Games in Finland Q4 2022

Explore the performance of the top 5 shoot'em up games on a unified platform in Finland during Q4 2022, based on weekly downloads, revenue, and active users.

Top 5 Shoot'em Up Games in Finland Q4 2022

In the fourth quarter of 2022, the shoot'em up game genre saw varied performance across the top five titles in Finland, according to Sensor Tower data. Here's a closer look at the trends in weekly downloads, revenue, and active users for these leading games.

Survivor!.io from HABBY experienced a fluctuating revenue trend, starting at approximately $5K at the beginning of October and fluctuating throughout the quarter, with a notable peak of around $4.5K in the week of December 19. Weekly downloads showed a downward trend, starting at 5.3K in late September and declining to around 1.8K by the end of December. Weekly active users also saw a steady decline from 17.3K in late September to 11.6K by the end of December.

1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. displayed a positive revenue trend, beginning at $179 in late September and rising to $1.3K by the last week of December. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 872 in late September and maintaining around 850 by the end of December. The active user base showed a slight increase, growing from 4.5K in late September to 4.6K by the end of December.

Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. saw modest revenue growth, starting at $43 in late September and peaking at $277 in early December. Weekly downloads experienced a significant spike in early November, reaching 879, and maintained a steady range around 552 by the end of December. Active users increased from 1.3K in late September to 3.1K by the end of December.

Z defense - Zombie Games from HOMA GAMES had a minimal revenue increase, peaking at $50 in late October. Weekly downloads varied, starting at 295 in late September, peaking at 512 in early November, and ending at 298 by the end of December. Active users followed a similar pattern, starting at 875 in late September, peaking at 1.2K in early November, and ending at 875 by the end of December.

Finally, Vampire Survivors by Poncle, which was released in early December, had no recorded revenue during the quarter. The game saw initial downloads of 1.2K in early December, tapering off to 670 by the end of the month. Active users increased from 1.1K in early December to 2.1K by the end of the year.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023